Znanstveni i stručni radovi
2026.
Stančin, K., Hoić-Božić, N., & Skočić Mihić, S. (2026). A rule-based system for recommending digital educational games for students with intellectual disabilities. Zbornik Veleučilišta u Rijeci, 14(1), 353–372. https://doi.org/10.31784/zvr.14.1.19
Đurović, G., Holenko Dlab, M., & Živić Đurović, M. (2026). Addressing cold-start problem in educational recommender systems with self-adjustable fuzzy sets. In C.-J. Lin, A. Istenic, T.-C. Huang, et al. (Eds.), Innovative technologies and learning (pp. 197–207). Springer. https://doi.org/10.1007/978-3-032-32112-1_20
Žunić, M., Holenko Dlab, M., & Hoić-Božić, N. (2026). Learning activities with AI robots in the metaverse for primary education. In L. Gómez Chova, C. González Martínez, & J. Lees (Eds.), INTED2026 conference proceedings: Sharing the passion for learning (pp. 650–657). IATED Academy. https://doi.org/10.21125/inted.2026.0650
Holenko Dlab, M., Stancin, K., & Zunic, M. (2026). Educational robotics and metaverse technologies in informatics education: Teachers’ perceptions of curriculum alignment. International Journal for Infonomics, 19(1), 2276–2287. https://doi.org/10.20533/iji.1742.4712.2026.0240
Holenko Dlab, M., Stančin, K., & Žunić, M. (2026). Curriculum alignment of educational robotics and metaverse technologies in informatics education: Teachers’ insights. 30th Ireland International Conference on Education (IICE-2026), Dublin, Ireland.
Tudor, I., Holenko Dlab, M., & Đurović, G. (2026). Analyzing student activity patterns to develop learner personas in an educational recommender system. In H. Yu (Ed.), Proceedings of 2025 11th International Conference on e-Society, e-Learning and e-Technologies (pp. 113–125). Springer. https://doi.org/10.1007/978-3-032-13153-9_9
Holenko Dlab, M., & Hoić-Božić, N. (2026). Enhancing remote work competencies in Croatia: Findings from VirtualEdu project. Athens Journal of Education, 13(1), 103–120. https://doi.org/10.30958/aje.13-1-5
Stančin, K., Holenko Dlab, M., Hoić-Božić, N., Botički, I., & Pribičević, Z. (2026). Trends in educational technology research: Examining seamless learning, metaverse and educational robotics. Research and Practice in Technology Enhanced Learning, 21, Article 26. https://doi.org/10.58459/rptel.2026.21026
2025.
Mikulić Crnković, V., Crnković, B., Holenko Dlab, M., & Traunkar, I. (2025). Sudoku-based educational games for developing STEM skills. In H. D. I. Sigurdardottir & R. [surname unavailable] (Eds.), The proceedings of the 19th European Conference on Games Based Learning (pp. 625–633). Academic Conferences and Publishing International Limited. https://doi.org/10.34190/ecgbl.19.2.4096
Crnković, B., Holenko Dlab, M., Mikulić Crnković, V., & Traunkar, I. (2025). Exploring optimization algorithms through a game-based learning approach. In Ž. Car, S. Babić, & M. Čićin Šain (Eds.), 2025 MIPRO 48th ICT and Electronics Convention (pp. 1341–1346). IEEE. https://doi.org/10.1109/MIPRO65660.2025.11132025
Žunić, M., Holenko Dlab, M., Stančin, K., & Hoić-Božić, N. (2025). Exploring primary school students’ perceptions of educational robotics for motivation and learning. In B. Jiang, Y. Song, M. M. Rodrigo, et al. (Eds.), Proceedings of the ICCE 2025 – 33rd International Conference on Computers in Education (pp. 260–265). Asia-Pacific Society for Computers in Education.
Holenko Dlab, M., Žunić, M., & Stančin, K. (2025). Seamless learning in metaverse—Work in progress towards conceptual framework. In U. Naeem (Ed.), 2025 IEEE Global Engineering Education Conference (EDUCON) proceedings (pp. 1–3). IEEE. https://doi.org/10.1109/EDUCON62633.2025.11016622
Ivanković, T., Jagušt, T., Vrcelj Božić, A., & Hoić-Božić, N. (2025). Gamified and adaptive learning system Codey for learning programming. In U. Naeem (Ed.), 2025 IEEE Global Engineering Education Conference (EDUCON) proceedings (pp. 1–5). IEEE. https://doi.org/10.1109/EDUCON62633.2025.11016339
Žunić, M., Holenko Dlab, M., Hoić-Božić, N., & Drobnjak, A. (2025). Designing robotics activities to enable data-informed learning in the metaverse. In R. Majumdar et al. (Eds.), Proceedings of the 1st International Conference on Learning Evidence and Analytics (pp. 1–3). Asia-Pacific Society for Computers in Education.
Žunić, M., Holenko Dlab, M., & Stančin, K. (2025). Exploring primary school computer science teachers’ perceptions of the metaverse. In Ž. Car, S. Babić, & M. Čićin Šain (Eds.), 2025 MIPRO 48th ICT and Electronics Convention (pp. 1539–1543). IEEE. https://doi.org/10.1109/MIPRO65660.2025.11132023
Tudor, I., Holenko Dlab, M., & Hoić-Božić, N. (2025). Personalized learning in secondary and higher education: A systematic literature review of technology-enhanced approaches. International Journal of Educational Methodology, 11(3), 359–375. https://doi.org/10.12973/ijem.11.3.359
Jakovac, G., & Holenko Dlab, M. (2025). Threshold concepts in computer science teaching. In D. Miljković & M. Dumančić (Eds.), 3rd International Scientific and Art Conference STOO4 – Teaching (Today for) Tomorrow: Bridging the Gap between the Classroom and Reality – Book of Proceedings (pp. 46–57). University of Zagreb Faculty of Teacher Education; The Croatian Academy of Sciences Institute for Scientific Research and Artistic Work in Bjelovar. https://hub.ufzg.hr/books/zbornikbook-of-proceedings-stoo4/page/threshold-concepts-in-computer-science-teachin
Žunic, M., Holenko Dlab, M., Hoic-Bozic, N., & Pribičević, Z. (2025). Educational potential of the metaverse: Systematical review of pedagogical approaches. International Journal of Distance Education Technologies, 23(1), 1–50. https://doi.org/10.4018/IJDET.382480
Tudor, I., Holenko Dlab, M., Đurović, G., & Horvat, M. (2025). Using clustering techniques to design learner personas for GenAI prompt engineering and adaptive interventions. Electronics, 14(11), Article 2281. https://doi.org/10.3390/electronics14112281
Vrcelj Božić, A., Hoić-Božić, N., Holenko Dlab, M., Stančin, K., & Jagušt, T. (2025). Gamification classification as a framework for analysing gamification elements in digital educational tools. Journal of Communications Software and Systems, 21(1), 34–42. https://doi.org/10.24138/jcomss-2024-0111
Stančin, K. (2025). Rules for recommending digital educational games for students with intellectual disabilities. In F. Uslu (Ed.), Proceedings of INTCESS 2025 – 12th International Conference on Education & Social Sciences (pp. 50–59). Ocerint Publishing. https://doi.org/10.5281/zenodo.14700456
2024.
Vrcelj Božić, A., Hoić-Božić, N., Holenko Dlab, M., Stančin, K., & Jagušt, T. (2024). Analysis of the gamification aspects of digital educational tools using gamification classification. In D. Begušić, J. Radić, & M. Šarić (Eds.), Proceedings of the 32nd International Conference on Software, Telecommunications and Computer Networks (SoftCOM) 2024 (pp. 1–6). Fakultet elektrotehnike, strojarstva i brodogradnje Sveučilišta u Splitu. https://doi.org/10.23919/SoftCOM62040.2024.10721650
Tudor, I., Holenko Dlab, M., & Đurović, G. (2024). Learner personas in technology-enhanced learning. In S. Babić, Ž. Car, M. Čičin-Šain, et al. (Eds.), 2024 47th MIPRO ICT and Electronics Convention (MIPRO): Proceedings (pp. 311–316). IEEE. https://doi.org/10.1109/MIPRO60963.2024.10569495
Vrcelj Božić, A., Hoić-Božić, N., Holenko Dlab, M., Stančin, K., Jagušt, T. (2024). Analysis of the Gamification Aspects of Digital Educational Tools Using Gamification Classification. International Conference on Software, Telecommunications and Computer Networks (SoftCOM), (pp. 1-6). Split, Croatia.
2023.
2022.
2021.
2020.
2019.
Hoić-Božić, N., Mezak, J., Tomljenović, K. (2019). Enhancing teachers’ computational thinking skills through game based learning. International Conference on Information Technologies in Pedagogical Research – Innovative approaches to the application of digital technologies in education and research (SLET). Stavropol, Russia.
Quaicoe, J., Laanpere, M., Pata, K., Hoić- Božić, N., Rõbtšenkov, R. (2019). Games for learning algorithmic thinking (GLAT) project: Perceived factors accounting for teacher acceptance and usage of a new learning scenarios design tool – The Leplanner. International Conference on Education and New Learning Technologies (EDULEARN), (pp. 7898-7906). Palma, Spain.
Druga sudjelovanja na skupovima
Hoić-Božić, N. (2019). Experiences with Projects about Digital Games for Learning Computational Thinking and Programming. Cooperation at Academic Informatics Education across Balkan Countries and Beyond: The Impact of Informatics to Society (DAAD). Jelsa, Croatia.
