Radovi

Znanstveni i stručni radovi

2026.

Stančin, K., Hoić-Božić, N., & Skočić Mihić, S. (2026). A rule-based system for recommending digital educational games for students with intellectual disabilities. Zbornik Veleučilišta u Rijeci, 14(1), 353–372. https://doi.org/10.31784/zvr.14.1.19

Đurović, G., Holenko Dlab, M., & Živić Đurović, M. (2026). Addressing cold-start problem in educational recommender systems with self-adjustable fuzzy sets. In C.-J. Lin, A. Istenic, T.-C. Huang, et al. (Eds.), Innovative technologies and learning (pp. 197–207). Springer. https://doi.org/10.1007/978-3-032-32112-1_20

Žunić, M., Holenko Dlab, M., & Hoić-Božić, N. (2026). Learning activities with AI robots in the metaverse for primary education. In L. Gómez Chova, C. González Martínez, & J. Lees (Eds.), INTED2026 conference proceedings: Sharing the passion for learning (pp. 650–657). IATED Academy. https://doi.org/10.21125/inted.2026.0650

Holenko Dlab, M., Stancin, K., & Zunic, M. (2026). Educational robotics and metaverse technologies in informatics education: Teachers’ perceptions of curriculum alignment. International Journal for Infonomics, 19(1), 2276–2287. https://doi.org/10.20533/iji.1742.4712.2026.0240

Holenko Dlab, M., Stančin, K., & Žunić, M. (2026). Curriculum alignment of educational robotics and metaverse technologies in informatics education: Teachers’ insights. 30th Ireland International Conference on Education (IICE-2026), Dublin, Ireland.

Tudor, I., Holenko Dlab, M., & Đurović, G. (2026). Analyzing student activity patterns to develop learner personas in an educational recommender system. In H. Yu (Ed.), Proceedings of 2025 11th International Conference on e-Society, e-Learning and e-Technologies (pp. 113–125). Springer. https://doi.org/10.1007/978-3-032-13153-9_9

Holenko Dlab, M., & Hoić-Božić, N. (2026). Enhancing remote work competencies in Croatia: Findings from VirtualEdu project. Athens Journal of Education, 13(1), 103–120. https://doi.org/10.30958/aje.13-1-5

Stančin, K., Holenko Dlab, M., Hoić-Božić, N., Botički, I., & Pribičević, Z. (2026). Trends in educational technology research: Examining seamless learning, metaverse and educational robotics. Research and Practice in Technology Enhanced Learning, 21, Article 26. https://doi.org/10.58459/rptel.2026.21026

2025.

Mikulić Crnković, V., Crnković, B., Holenko Dlab, M., & Traunkar, I. (2025). Sudoku-based educational games for developing STEM skills. In H. D. I. Sigurdardottir & R. [surname unavailable] (Eds.), The proceedings of the 19th European Conference on Games Based Learning (pp. 625–633). Academic Conferences and Publishing International Limited. https://doi.org/10.34190/ecgbl.19.2.4096

Crnković, B., Holenko Dlab, M., Mikulić Crnković, V., & Traunkar, I. (2025). Exploring optimization algorithms through a game-based learning approach. In Ž. Car, S. Babić, & M. Čićin Šain (Eds.), 2025 MIPRO 48th ICT and Electronics Convention (pp. 1341–1346). IEEE. https://doi.org/10.1109/MIPRO65660.2025.11132025

Žunić, M., Holenko Dlab, M., Stančin, K., & Hoić-Božić, N. (2025). Exploring primary school students’ perceptions of educational robotics for motivation and learning. In B. Jiang, Y. Song, M. M. Rodrigo, et al. (Eds.), Proceedings of the ICCE 2025 – 33rd International Conference on Computers in Education (pp. 260–265). Asia-Pacific Society for Computers in Education.

Holenko Dlab, M., Žunić, M., & Stančin, K. (2025). Seamless learning in metaverse—Work in progress towards conceptual framework. In U. Naeem (Ed.), 2025 IEEE Global Engineering Education Conference (EDUCON) proceedings (pp. 1–3). IEEE. https://doi.org/10.1109/EDUCON62633.2025.11016622

Ivanković, T., Jagušt, T., Vrcelj Božić, A., & Hoić-Božić, N. (2025). Gamified and adaptive learning system Codey for learning programming. In U. Naeem (Ed.), 2025 IEEE Global Engineering Education Conference (EDUCON) proceedings (pp. 1–5). IEEE. https://doi.org/10.1109/EDUCON62633.2025.11016339

Žunić, M., Holenko Dlab, M., Hoić-Božić, N., & Drobnjak, A. (2025). Designing robotics activities to enable data-informed learning in the metaverse. In R. Majumdar et al. (Eds.), Proceedings of the 1st International Conference on Learning Evidence and Analytics (pp. 1–3). Asia-Pacific Society for Computers in Education.

Žunić, M., Holenko Dlab, M., & Stančin, K. (2025). Exploring primary school computer science teachers’ perceptions of the metaverse. In Ž. Car, S. Babić, & M. Čićin Šain (Eds.), 2025 MIPRO 48th ICT and Electronics Convention (pp. 1539–1543). IEEE. https://doi.org/10.1109/MIPRO65660.2025.11132023

Tudor, I., Holenko Dlab, M., & Hoić-Božić, N. (2025). Personalized learning in secondary and higher education: A systematic literature review of technology-enhanced approaches. International Journal of Educational Methodology, 11(3), 359–375. https://doi.org/10.12973/ijem.11.3.359

Jakovac, G., & Holenko Dlab, M. (2025). Threshold concepts in computer science teaching. In D. Miljković & M. Dumančić (Eds.), 3rd International Scientific and Art Conference STOO4 – Teaching (Today for) Tomorrow: Bridging the Gap between the Classroom and Reality – Book of Proceedings (pp. 46–57). University of Zagreb Faculty of Teacher Education; The Croatian Academy of Sciences Institute for Scientific Research and Artistic Work in Bjelovar. https://hub.ufzg.hr/books/zbornikbook-of-proceedings-stoo4/page/threshold-concepts-in-computer-science-teachin

Žunic, M., Holenko Dlab, M., Hoic-Bozic, N., & Pribičević, Z. (2025). Educational potential of the metaverse: Systematical review of pedagogical approaches. International Journal of Distance Education Technologies, 23(1), 1–50. https://doi.org/10.4018/IJDET.382480

Tudor, I., Holenko Dlab, M., Đurović, G., & Horvat, M. (2025). Using clustering techniques to design learner personas for GenAI prompt engineering and adaptive interventions. Electronics, 14(11), Article 2281. https://doi.org/10.3390/electronics14112281

Vrcelj Božić, A., Hoić-Božić, N., Holenko Dlab, M., Stančin, K., & Jagušt, T. (2025). Gamification classification as a framework for analysing gamification elements in digital educational tools. Journal of Communications Software and Systems, 21(1), 34–42. https://doi.org/10.24138/jcomss-2024-0111

Stančin, K. (2025). Rules for recommending digital educational games for students with intellectual disabilities. In F. Uslu (Ed.), Proceedings of INTCESS 2025 – 12th International Conference on Education & Social Sciences (pp. 50–59). Ocerint Publishing. https://doi.org/10.5281/zenodo.14700456

2024.

Vrcelj Božić, A., Hoić-Božić, N., Holenko Dlab, M., Stančin, K., & Jagušt, T. (2024). Analysis of the gamification aspects of digital educational tools using gamification classification. In D. Begušić, J. Radić, & M. Šarić (Eds.), Proceedings of the 32nd International Conference on Software, Telecommunications and Computer Networks (SoftCOM) 2024 (pp. 1–6). Fakultet elektrotehnike, strojarstva i brodogradnje Sveučilišta u Splitu. https://doi.org/10.23919/SoftCOM62040.2024.10721650

Tudor, I., Holenko Dlab, M., & Đurović, G. (2024). Learner personas in technology-enhanced learning. In S. Babić, Ž. Car, M. Čičin-Šain, et al. (Eds.), 2024 47th MIPRO ICT and Electronics Convention (MIPRO): Proceedings (pp. 311–316). IEEE. https://doi.org/10.1109/MIPRO60963.2024.10569495 

Vrcelj Božić, A., Hoić-Božić, N., Stančin, K. (2024). Technological Aspects of Gamification: Criteria for the Selection of Digital Tools and Platforms. European Conference on e-Learning – ECEL 2024 , (pp. 538-541). Porto, Portugal.

Vrcelj Božić, A., Hoić-Božić, N., Stančin, K. (2024). Technological Aspects of Gamification: Criteria for the Selection of Digital Tools and Platforms. European Conference on e-Learning – ECEL 2024 , (pp. 538-541). Porto, Portugal.

Živić Đurović, M., Đurović, G., Holenko Dlab, M. (2024). Using Continuous Online Assessment of Learning Outcomes for Grading: a Case Study. European Conference on e-Learning – ECEL 2024 , (pp. 458-466). Porto, Portugal.

Holenko Dlab, M., Mikulić Crnković, V., Ježić, Z. (2024). Innovative Approaches to Remote Education: Case Studies from the University of Rijeka. International Conference on Interactive Collaborative Learning – ICL 2024, (pp. 575-586), Tallinn, Estonia.

Holenko Dlab, M., Crnković, B., Traunkar, I., Mikulić Crnković, V. (2024). Innovative Approach to Enhancing STEM Skills
through Educational Games: Work in Progress. Frontiers in Education FIE2024. Washington DC, USA.

Vrcelj Božić, A., Hoić-Božić, N., Holenko Dlab, M. (2024). Exploring the Attitudes of Computer Science High
School Teachers Towards Gamification: A Work in Progress.
Frontiers in Education FIE2024. Washington DC, USA.

 Mikulić Crnković, V., Crnković, B., Traunkar, I., Holenko Dlab, M. (2024). [ai] Explore!: An Educational Game for Developing Programming Skills and Algorithmic Thinking . European Conference on Games Based Learning , (pp. 623-633). Aarhus, Denmark.

Vrcelj Božić, A., Hoić-Božić, N.,  Holenko Dlab, M., Stančin, K., Jagušt, T. (2024). Analysis of the Gamification Aspects of Digital Educational Tools Using Gamification Classification. International Conference on Software, Telecommunications and Computer Networks (SoftCOM), (pp. 1-6). Split, Croatia.

Holenko Dlab, M., Đurović, G.. Horvat, M. (2024). Perception and Use of GenAI Chatbots in Education by Students at the University of Rijeka. Central European Conference on Information and Intelligent Systems – CECIS, (pp. 293-301). Varaždin, Croatia.

Donath, L., Holenko Dlab, M., Mircea, G., Muntean, M., Neamțu, M., Rozman, T., Sîrghi, N. (2024). Perceptions investigation referring the need of upskilling in remote education: A PLS-SEM analysis. Journal of Economic Computation and Economic Cybernetics Studies and Research 58(3), 1-14.

Holenko Dlab, M., Jakšić, D., Ašenbrener Katić, M. (2024). Jačanje kompetencija za edukaciju na daljinu: projekt VirtualEdu. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 837-842). Opatija, Croatia.

Tudor, I., Holenko Dlab, M., Đurović, G. (2024). Learner Personas in Technology-Enhanced Learning. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 311-316). Opatija, Croatia.

Stančin, K. (2024). Model sustava za predlaganje digitalnih obrazovnih igara za učenike s teškoćama. Zbornik Veleučilišta u Rijeci 12(1), 145-161.

2023.

 Holenko Dlab, M. (2023). Game Development-Based Learning Approach to Teaching Programming in Upper Secondary Education: A Case Study.  International Conference on Research in Education and Social Sciences Proceedings Book, (pp. 171-179). Istanbul, Turkey.

Vrcelj, A., Hoić-Božić N., Holenko Dlab, M. (2023). Attitudes of Secondary School Teachers towards Gamification.  International Conference on Research in Education and Social Sciences Proceedings Book, (pp. 54-66). Istanbul, Turkey.

Hoić-Božić N., Holenko Dlab, M. (2023). Experiences With the Integration of MOOCs Into Online Courses Through E-tivity. IEEE Learning with MOOCs (LWMOOCS) Proceedings, (pp. 1-5). Cambridge: IEEE.

Vrcelj, A., Hoić-Božić N., Holenko Dlab, M. (2023). Use of Gamification in Primary and Secondary Education: A Systematic Literature Review. International Journal of Educational Methodology 9(1), 13-27.

Jančec, L., Mezak, J., Pejčić, T. (2023). Attitudes of students, future educators towards creativity in relation to the development of algorithmic thinking skills. Teaching for the Future in Early Childhood Education, Maribor: University of Maribor, University Press, 27-39.

2022.

Mezak, J. (2022). Definiranje sadržaja kolegija za obrazovanje odgajatelja – integracija vještina algoritamskog razmišljanja. Odgojno-obrazovne teme, 5 (1), 197-222, doi:10.53577/oot.5.1.10 

Stančin, K., Hoić-Božić, N., Skočić Mihić, S. (2022). Key Characteristics of Digital Educational Games for Students With Intellectual DisabilitiesInternational Journal of Game-Based Learning 12(1), 1-15.

Pejić Papak, P., Mezak, J. (2022). Izazovi učitelja u realizaciji nastave na daljinu: primjer dobre prakse. Proceedings of conference Obrazovanje u osnovnoj školi u vreme pandemije, (pp. 74-81). Sombor, Srbija.

Vrcelj, A., Holenko Dlab, M., Hoić-Božić N. (2022). Students’ Acceptance of Gamification in Secondary School Computer Science Classes. 14th Annual International Conference on Education and New Learning Technologies (EDULEARN 22). Palma de Mallorca, Spain.

Đurović, G., Holenko Dlab, M., Hoić-Božić, N. (2022). Exploring the Effectiveness of Continuous Online Summative Assessment in a Vocational STEM Course. Journal of the Polytechnic of Rijeka, 10, 1; 73-90 doi:10.31784/zvr.10.1.5 

2021.

Hoić-Božić, N., Holenko Dlab, M. (2021). „Uvod u e-učenje: obrazovni izazovi digitalnog doba“ (udžbenik), Sveučilište u Rijeci, Odjel za informatiku, Rijeka. 

Mezak, J., Pejić Papak, P., Vujičić, L. (2021). The integration of algorithmic thinking into prescool educationInternational Conference on Education and New Learning Technologies (EDULEARN 21). Palma de Mallorca, Spain.

Vujičić, L., Jančec, L., Mezak, J. (2021). Development of algorithmic thinking skills in early and preschool educationInternational Conference on Education and New Learning Technologies (EDULEARN 21). Palma de Mallorca, Spain.

Pejić Papak, P., Mezak, J.  (2021). Attitudes of Students, Future Teachers, to the Importance of Using Media in Teaching. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 688-692). Opatija, Croatia.

Vrcelj, A., Hoić-Božić, N., Holenko Dlab, M. (2021). Using Digital Tools for Gamification in Schools. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 906-910). Opatija, Croatia.

Stančin, K., Hoić-Božić, N., Holenko Dlab, M. (2021). Digital games for acquiring everyday life skills for students with intellectual disabilitiesEuropean Conference on Games Based Learning (ECGBL) (pp. 927-930). Brighton, UK,

Holenko Dlab, M., Hoić-Božić, N. (2021). Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia. Educ Inf Technol. 26, 2; 18, 24 doi:10.1007/s10639-021-10471-w 

2020.

Mezak, J., Pejić Papak, P. (2020). Project Based Teaching with Digital Tools in Primary Education. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 749-753). Opatija, Croatia.

Stančin, K., Hoić-Božić, N. (2020). The importance of using digital games for educational purposes for students with intellectual disabilitiesInternational Scientific Conference on Innovative Approaches to the Application of Digital Technologies in Education (SLET). Stavropol, Russia.

Đurović, G. (2020). Continuous Summative Assessment Sessions as a Motivational Tool for STEM students: a Case Study. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 672-676). Opatija, Croatia.

Đurović, G., Holenko Dlab, M., Hoić-Božić, N. (2019). Online sustav za vrednovanje znanja u STEM obrazovanju. Infotrend 213, 42-45.

Botički, I., Uzelac, N., Holenko Dlab, M., Hoić-Božić, N. (2020). Making synchronous CSCL work: a widget-based learning system with group work support. Educational Media International 57, 187-207.

Žunić, M., Holenko Dlab, M. (2020). A tool for computer-supported development of learning scenarios. International Conference of Education, Research and Innovation (ICERI 2020).

Vrcelj, A., Hoić-Božić, N., Holenko Dlab, M. (2020). Digital Tools and Platforms of Online Teaching Mathematics in Primary Schools.  International Conference on  eLearning (eLearning-2020). Belgrade, Serbia.

Holenko Dlab, M., Hoić-Božić, N., Mezak, J., Žunić, M. (2020). Supporting Croatian Primary School Teachers in Designing Game Based Learning Activities: A Case Study.  European Conference on Game Based Learning (ECGBL). Brighton, UK.

Hoić-Božić, N., Holenko Dlab, M., Franković, I., Ivašić-Kos, M. (2020). Teaching programming skills to girls. Multi conference on computer science and information systems (MCCSIS). Zagreb, Croatia.

Stančin, K., Hoić-Božić, N., Skočić Mihić, S. (2020). Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review. Informatics in Education 19(2), 323-341.

Đurović, G., Holenko Dlab, M., Hoić- Božić, N. (2020). Continuous Summative Assessment Sessions in Vocational STEM Education. Technology, Teaching and Learning of Electronics Conference (TAEE), Porto, Portugal.

Holenko Dlab, M., Botički, I., Hoić- Božić, N., Looi, C. K. (2020). Exploring group interactions in synchronous mobile computer-supported learning activities. Computers & education 146(1).

2019.

Hoić-Božić, N., Lončarić, D., Holenko Dlab, M. (2019). Preparing Primary Junior Grade Teachers to Teach Computational Teaching: Experiences from the GLAT Project. Mathematics and Informatics 62(5), 487-499.

Hoić-Božić, N., Holenko Dlab, M., Ursić Budim, S., Mezak, J. (2019). Development of computational thinking skills in primary school through digital storytelling with Scratch. Proceedings of the 10th International Conference on e-Learning, (pp. 114-119). Belgrade Metropoliten University, Serbia.

Hoić-Božić, N., Mezak, J., Tomljenović, K. (2019). Enhancing teachers’ computational thinking skills through game based learning. International Conference on Information Technologies in Pedagogical Research – Innovative approaches to the application of digital technologies in education and research (SLET). Stavropol, Russia.

Holenko Dlab, M., Hoić-Božić, N., Anđelić, M., Botički, I. (2019). Digital games and tools for development of computational thinking in primary school. International conference on management, economics & social science (ICMESS), (pp. 1-7). Brussels, Belgium.

Stančin, K., Hoić-Božić, N. (2019). The use of information and communication technology in upbringing and education of students with intellectual disabilities. International technology, education and development conference (INTED), (pp. 2902-2910). Valencia, Spain.

Franković, I., Hoić-Božić, N., Holenko Dlab, M., Ivašić-Kos, M. (2019). Supporting Learning Programming Using Educational Digital GamesEuropean Conference on Games Based Learning (ECGBL). Odense, Danska.

Mezak, J., Pejić Papak, P. (2019). Problem based learning for primary school junior grade students using digital tools. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 697-702). Opatija, Croatia.

Žunić, M., Holenko Dlab, M. (2019). Support to teachers within systems for computer- supported collaborative learning. Proceedings of the 2019 the 5th International Conference on e-Society, e-Learning and e- Technologies, (pp. 63-67).
New York, NY, USA: ACM.

Quaicoe, J., Laanpere, M., Pata, K., Hoić- Božić, N., Rõbtšenkov, R. (2019). Games for learning algorithmic thinking (GLAT) project: Perceived factors accounting for teacher acceptance and usage of a new learning scenarios design tool – The Leplanner. International Conference on Education and New Learning Technologies (EDULEARN), (pp. 7898-7906). Palma, Spain.

Đurović, G., Holenko Dlab, M., Hoić- Božić, N. (2019). Research on the Use of Digital Tools by STEM Students at the University of Rijeka. TEM Journal, 8(2), 636-641.  

Đurović, G., Holenko Dlab, M., Hoić-Božić, N. (2019). A Model of an Online Evaluation System for STEM Education. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 785-788). Opatija, Croatia.

Druga sudjelovanja na skupovima

Hoić-Božić, N. (2019). Experiences with Projects about Digital Games for Learning Computational Thinking and Programming. Cooperation at Academic Informatics Education across Balkan Countries and Beyond: The Impact of Informatics to Society (DAAD). Jelsa, Croatia.

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