Rezultati

Znanstveni radovi

Holenko Dlab, M., Hoić-Božić, N. (2021). Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia. Educ Inf Technol.

Mezak, J., Pejić Papak, P. (2020). Project Based Teaching with Digital Tools in Primary Education. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 749-753). Opatija, Croatia.

Stančin, K., Hoić-Božić, N. (2020). The importance of using digital games for educational purposes for students with intellectual disabilitiesInternational Scientific Conference on Innovative Approaches to the Application of Digital Technologies in Education (SLET). Stavropol, Russia.

Đurović, G. (2020). Continuous Summative Assessment Sessions as a Motivational Tool for STEM students: a Case Study. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 672-676). Opatija, Croatia.

Đurović, G., Holenko Dlab, M., Hoić-Božić, N. (2019). Online sustav za vrednovanje znanja u STEM obrazovanju. Infotrend 213, 42-45.

Botički, I., Uzelac, N., Holenko Dlab, M., Hoić-Božić, N. (2020). Making synchronous CSCL work: a widget-based learning system with group work support. Educational Media International 57, 187-207.

Žunić, M., Holenko Dlab, M. (2020). A tool for computer-supported development of learning scenarios. International Conference of Education, Research and Innovation (ICERI 2020).

Vrcelj, A., Hoić-Božić, N., Holenko Dlab, M. (2020). Digital Tools and Platforms of Online Teaching Mathematics in Primary Schools.  International Conference on  eLearning (eLearning-2020). Belgrade, Serbia.

Holenko Dlab, M., Hoić-Božić, N., Mezak, J., Žunić, M. (2020). Supporting Croatian Primary School Teachers in Designing Game Based Learning Activities: A Case Study.  European Conference on Game Based Learning (ECGBL). Brighton, UK.

Hoić-Božić, N., Holenko Dlab, M., Franković, I., Ivašić-Kos, M. (2020). Teaching programming skills to girls. Multi conference on computer science and information systems (MCCSIS). Zagreb, Croatia.

Stančin, K., Hoić-Božić, N., Skočić Mihić, S. (2020). Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review. Informatics in Education 19(2), 323-341.

Đurović, G., Holenko Dlab, M., Hoić- Božić, N. (2020). Continuous Summative Assessment Sessions in Vocational STEM Education. Technology, Teaching and Learning of Electronics Conference (TAEE), Porto, Portugal.

Holenko Dlab, M., Botički, I., Hoić- Božić, N., Looi, C. K. (2020). Exploring group interactions in synchronous mobile computer-supported learning activities. Computers & education 146(1).

Hoić-Božić, N., Lončarić, D., Holenko Dlab, M. (2019). Preparing Primary Junior Grade Teachers to Teach Computational Teaching: Experiences from the GLAT Project. Mathematics and Informatics 62(5), 487-499.

Hoić-Božić, N., Holenko Dlab, M., Ursić Budim, S., Mezak, J. (2019). Development of computational thinking skills in primary school through digital storytelling with Scratch. Proceedings of the 10th International Conference on e-Learning, (pp. 114-119). Belgrade Metropoliten University, Serbia.

Hoić-Božić, N., Mezak, J., Tomljenović, K. (2019). Enhancing teachers’ computational thinking skills through game based learning. International Conference on Information Technologies in Pedagogical Research – Innovative approaches to the application of digital technologies in education and research (SLET). Stavropol, Russia.

Holenko Dlab, M., Hoić-Božić, N., Anđelić, M., Botički, I. (2019). Digital games and tools for development of computational thinking in primary school. International conference on management, economics & social science (ICMESS), (pp. 1-7). Brussels, Belgium.

Stančin, K., Hoić-Božić, N. (2019). The use of information and communication technology in upbringing and education of students with intellectual disabilities. International technology, education and development conference (INTED), (pp. 2902-2910). Valencia, Spain.

Franković, I., Hoić-Božić, N., Holenko Dlab, M., Ivašić-Kos, M. (2019). Supporting Learning Programming Using Educational Digital GamesEuropean Conference on Games Based Learning (ECGBL). Odense, Danska.

Mezak, J., Pejić Papak, P. (2019). Problem based learning for primary school junior grade students using digital tools. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 697-702). Opatija, Croatia.

Žunić, M., Holenko Dlab, M. (2019). Support to teachers within systems for computer- supported collaborative learning. Proceedings of the 2019 the 5th International Conference on e-Society, e-Learning and e- Technologies, (pp. 63-67).
New York, NY, USA: ACM.

Quaicoe, J., Laanpere, M., Pata, K., Hoić- Božić, N., Rõbtšenkov, R. (2019). Games for learning algorithmic thinking (GLAT) project: Perceived factors accounting for teacher acceptance and usage of a new learning scenarios design tool – The Leplanner. International Conference on Education and New Learning Technologies (EDULEARN), (pp. 7898-7906). Palma, Spain.

Đurović, G., Holenko Dlab, M., Hoić- Božić, N. (2019). Research on the Use of Digital Tools by STEM Students at the University of Rijeka. TEM Journal, 8(2), 636-641.  

Đurović, G., Holenko Dlab, M., Hoić-Božić, N. (2019). A Model of an Online Evaluation System for STEM Education. International convention on information and communication technology, electronics and microelectronics (MIPRO), (pp. 785-788). Opatija, Croatia.

Druga sudjelovanja na skupovima

Hoić-Božić, N. (2019). Experiences with Projects about Digital Games for Learning Computational Thinking and Programming. Cooperation at Academic Informatics Education across Balkan Countries and Beyond: The Impact of Informatics to Society (DAAD). Jelsa, Croatia.

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